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User Research

Wireframing and Prototyping

UX UI Design

Branding

3D Modeling

Illustration

Salma El Qorashy

القرشي

2026 UX UI Portfolio edition

سلمى

Drag and play around

Hey there! It's Salma, a passionate multidisciplinary designer into UX/UI, branding, and graphic design. I turn complex ideas into clean, human-centered experiences (minus the confusion, plus the "aha!" moments).

  • UX/UI DESIGN

  • STORYTELLING

  • BRAND IDENTITY

  • PLAYFUL VISUALS

  • 3D EXPLORATION

Salma?

So

Who

is

Location : Cairo/Egypt

I design digital experiences the way humans actually experience life through feeling, movement, and instinct.

Grounded in ergonomics and human behavior, my work is intuitive, playful, and designed to last.

If it feels alive, intentional, and a little impossible to ignore (because that’s the point).

Keep scrolling

Interfaces I’ve Designed

Interfaces I’ve Designed

Interfaces I’ve Designed

A peek into the projects that shaped how I design, think, and play.

A peek into the projects that shaped how I design, think, and play.

A peek into the projects that shaped how I design, think, and play.

How I Make the Magic Happen

How I Make the Magic Happen

How I Make the Magic Happen

Click to see the method behind the madness.

Click to see the method behind the madness.

Click to see the method behind the madness.

Step 01
I Become Your Users' Best Friend
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I dive deep into the brains of your users. I'm talking interviews, surveys, and lurking where they hang out. I put on their shoes, walk a mile in them, and try not to get blisters. If I don't know what makes them tick (and what makes them want to throw their phone across the room), I'm not doing my job.
Step 02
Connecting the Dots
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Now that I've gathered all the 'he said, she said,' I filter out the noise. I turn a mountain of chaotic feedback into a clear Problem Statement. Basically, I figure out exactly what we're fixing so we don't end up building a high-tech solution for a problem that doesn't exist.
Step 03
The 'No Bad Ideas' Brain Dump
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This is where the coffee kicks in. I sketch, I scribble, and I brainstorm like a whirlwind. We explore the wild ideas, the boring ideas, and the 'so crazy it might work' ideas. It's all about quantity here, we'll polish the gems and toss the rocks later.
Step 04
It's Alive! (The Franken-Design)
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I turn those sketches into something you can actually click. Whether it's a low-fi wireframe that looks like a blueprint or a 'hi-fi' masterpiece that looks like the final product, this is where the vision gets real. It's the 'look but don't touch, wait, actually, please touch' phase.
Step 05
The Reality Check
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The moment of truth. I put the prototype in front of real humans and watch them use it. If they get stuck, I don't blame them, I blame the design. I take all that constructive criticism (humble pie, anyone?), go back to the drawing board, and tweak it until it's butter-smooth.
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Wireframing and Prototyping

User Research

UX UI Design

Branding

3D Modeling

Illustration

Salma

El Qorashy

Drag and play around

القرشي

2026 UX UI Portfolio

سلمى

Hey there! It's Salma, a passionate multidisciplinary designer into UX/UI, branding, and graphic design. I turn complex ideas into clean, human-centered experiences (minus the confusion, plus the "aha!" moments).

  • UX/UI DESIGN

  • STORYTELLING

  • BRAND IDENTITY

  • PLAYFUL VISUALS

  • 3D EXPLORATION

Click for the full footer Click for the full footer Click for the full footer >>>

User Research

Wireframing and Prototyping

UX UI Design

Branding

3D Modeling

Illustration

Salma El Qorashy

القرشي

2026 UX UI Portfolio edition

سلمى

Drag and play around

Hey there! It's Salma, a passionate multidisciplinary designer into UX/UI, branding, and graphic design. I turn complex ideas into clean, human-centered experiences (minus the confusion, plus the "aha!" moments).

Salma?

So

Who

is

Location : Cairo/Egypt

I design digital experiences the way humans actually experience life through feeling, movement, and instinct.

Grounded in ergonomics and human behavior, my work is intuitive, playful, and designed to last.

If it feels alive, intentional, and a little impossible to ignore (because that’s the point).

Salma?

So

Who

is

Location : Cairo/Egypt

I design digital experiences the way humans actually experience life through feeling, movement, and instinct.

Grounded in ergonomics and human behavior, my work is intuitive, playful, and designed to last.

If it feels alive, intentional, and a little impossible to ignore (because that’s the point).